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Text Adventure
I started the New Year feeling a little dispirited and un-enthused. It takes Sooooo long to finish a game so that when your attention is flagging it just makes it seem worse. To remedy that I woke up one morning with a new idea for a game and feeling spirited again I decided it would…
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Endless Unity Camera Tricks
In our game currently under development called Endless Elevator I decided to add a new feature of more depth. The game is 2.5D and mostly sits in a very shallow Z axis, a limited X axis, and an endless Y axis. As the name suggests your character is inside a never ending building trying to…
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Making a Custom Navigation Mesh for AI
Hi Xander here… This week I decided to totally redo the way I have been handling character movement. I used to have a free ranging character controller that basically moved in the direction your joystick wanted. I never really had that as my vision for this game as I wanted a more 2.5D feel to…
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Getting a Foot in the Door of Game Design
First of all – sorry about the misleading title – this post is about getting the doors working in the Endless Elevator game that we are currently developing. I thought it was a good pun and that as this post is all about our development process that it wasn’t too bad. The only career advice I got…
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Oversharing About Overriding
The idea of a class and how objects, scripts or behaviours are implemented in Unity is pretty straightforward. Each object or type is a class and each script is a sub class of the MonoBehaviour class. So we are using classes all the time. Even if a script isn’t a behaviour, like a controller script…
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Why Normalize()
I’ve been doing some work on the AI for enemy behaviours for an unreleased game Endless Elevator and have been delving into the book “Unity 2018 Artificial Intelligence Cookbook – Second Edition” by Jorge Palacios. It uses the Normalize() function regularly to record the direction of an object in relation to another object and it…
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Indie Game Release Click Through and Conversion Rates
Hi Harmony here… Last Sunday we released our game The Dog Run into the Google Play Store. This post is a breakdown of the first week release click through rates from this web site and the conversion rates that resulted in an actual download of a game. Let me say from the outset that without…
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The Dog Run is in Production on the Google Play Store
This week we moved our latest game The Dog Run into Production on the Google Play Store. The Dog Run is an Endless Runner for Android that supports animal welfare! It’s a free game. There is the option to watch ads but instead of in game rewards all profits from the advertising goes to support animal welfare…
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Image File Size in Unity and their Impact on Start Up Time on Android
Xander here… We have been Beta Testing our soon to be released game The Dog Run and it’s been mostly OK but we had a number of issues with memory on smaller or older devices. We made some gains with modifying our audio files (See this post) but were still running into niggling crashes on start…
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Making the Audio for our Promotional Video
Hi The Baron here… This post is about the making of the soundtrack to the promotional video for our game in beta testing: The Dog Run. The “Promo Video” is used in the Google Play Store to show potential players of the game what it’s like and to induce them to download it. The request…