Category: Uncategorized

  • Indie Game Release Click Through and Conversion Rates

    Hi Harmony here… Last Sunday we released our game The Dog Run into the Google Play Store. This post is a breakdown of the first week release click through rates from this web site and the conversion rates that resulted in an actual download of a game. Let me say from the outset that without…

  • The Dog Run is in Production on the Google Play Store

    The Dog Run is in Production on the Google Play Store

    This week we moved our latest game The Dog Run into Production on the Google Play Store. The Dog Run is an Endless Runner for Android that supports animal welfare! It’s a free game. There is the option to watch ads but instead of in game rewards all profits from the advertising goes to support animal welfare…

  • Image File Size in Unity and their Impact on Start Up Time on Android

    Xander here… We have been Beta Testing our soon to be released game The Dog Run and it’s been mostly OK but we had a number of issues with memory on smaller or older devices.  We made some gains with modifying our audio files (See this post) but were still running into niggling crashes on start…

  • Making the Audio for our Promotional Video

    Hi The Baron here… This post is about the making of the soundtrack to the promotional video for our game in beta testing: The Dog Run. The “Promo Video” is used in the Google Play Store to show potential players of the game what it’s like and to induce them to download it.  The request…

  • Unity Editor Tool Tips, Headings and Clamping Ranges

    Hi Xander here… Firstly a reminder that we are Beta Testing The Dog Run. If anyone would like to join please opt in here: https://play.google.com/apps/testing/com.ZuluOneZero.TheDogRun (Apologies in advance for the pop up on this site advertising for help! It should only come up once) The Dog Run has just been reviewed by Daikon Media if you…

  • Unity Debugging with ADB for Android

    Hi Zulu here… (First of all … sorry for the cat) Let me say straight off that your first port of call for any Unity debugging should be the Unity Console. Though sometimes you need more low level operating system logging for Android. This is where ADB (in lower case) comes in. On Windows this…

  • Cheating on Friends and Strangers

    Is it wrong to cheat on word games with your friends and strangers? At ZuluOneZero we love games and puzzles. Any sort of game. Any sort of puzzle. But there is a special reserved bike parking spot for the word games winner of the week. It started with the Target puzzle in The Age.  This…

  • Key Quest! Google Play Store Key Signing and the Pain of a Long Slow Death

    Should Google Manage Your Keys for Games built with Unity? We recently had a problem that caused weeks of pain and struggle and it had nothing to do with coding. It was the damn java keystore signing process that we signed up for on the Google Play Store. The basics are that the Google Play…

  • Crushed by Elevator!

    We got some feedback from the Endless Elevator Mechanics demo that we did a few days ago that compared it to the old Taito game Elevator Action (See some classic 1983 Game Play footage here: https://www.youtube.com/watch?v=durTn-5IAms). I did love that game. Especially the music which I still find running around in my brain box decades later.…

  • Endless Elevator Mechanics

    Howdy. Xander here… This is a quick demo of the basic play mechanics from our new game in development Endless Elevator.  We got the basic movement working a while ago (see our Smooth Moves post) and now that The Dog Run is in BetaTesting we can spend some more time working on this game. (If…