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Endless Elevator – Show Reel
DevLog March 2019: This month we did a cheesy show reel of the latest changes in development for Endless Elevator. This is a very early “In Editor” development sketch up of some of the features currently being included… Enjoy the show. The game will be available on the mobile app stores in 2019. For more…
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Endless Unity Camera Tricks
In our game currently under development called Endless Elevator I decided to add a new feature of more depth. The game is 2.5D and mostly sits in a very shallow Z axis, a limited X axis, and an endless Y axis. As the name suggests your character is inside a never ending building trying to…
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Getting a Foot in the Door of Game Design
First of all – sorry about the misleading title – this post is about getting the doors working in the Endless Elevator game that we are currently developing. I thought it was a good pun and that as this post is all about our development process that it wasn’t too bad. The only career advice I got…
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Why Normalize()
I’ve been doing some work on the AI for enemy behaviours for an unreleased game Endless Elevator and have been delving into the book “Unity 2018 Artificial Intelligence Cookbook – Second Edition” by Jorge Palacios. It uses the Normalize() function regularly to record the direction of an object in relation to another object and it…
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Indie Game Release Click Through and Conversion Rates
Hi Harmony here… Last Sunday we released our game The Dog Run into the Google Play Store. This post is a breakdown of the first week release click through rates from this web site and the conversion rates that resulted in an actual download of a game. Let me say from the outset that without…
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The Dog Run is in Production on the Google Play Store
This week we moved our latest game The Dog Run into Production on the Google Play Store. The Dog Run is an Endless Runner for Android that supports animal welfare! It’s a free game. There is the option to watch ads but instead of in game rewards all profits from the advertising goes to support animal welfare…
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Image File Size in Unity and their Impact on Start Up Time on Android
Xander here… We have been Beta Testing our soon to be released game The Dog Run and it’s been mostly OK but we had a number of issues with memory on smaller or older devices. We made some gains with modifying our audio files (See this post) but were still running into niggling crashes on start…
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Using ADB Logcat to Debug Unity Application Start Up Times
Our game The Dog Run has been in open Beta testing for some time and we are wrapping up new builds after the feedback we received during the process. There is still time if you want to check out the Beta edition of the game on the Play Store: https://play.google.com/apps/testing/com.ZuluOneZero.TheDogRun We used the built in Unity…
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Unity Editor Tool Tips, Headings and Clamping Ranges
Hi Xander here… Firstly a reminder that we are Beta Testing The Dog Run. If anyone would like to join please opt in here: https://play.google.com/apps/testing/com.ZuluOneZero.TheDogRun (Apologies in advance for the pop up on this site advertising for help! It should only come up once) The Dog Run has just been reviewed by Daikon Media if you…
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Unity Debugging with ADB for Android
Hi Zulu here… (First of all … sorry for the cat) Let me say straight off that your first port of call for any Unity debugging should be the Unity Console. Though sometimes you need more low level operating system logging for Android. This is where ADB (in lower case) comes in. On Windows this…