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The Coin Flip
Ah the coin flip! Simple easy and fun. The mechanism is a platformer mainstay. You run over a spinning coin (it glitters, it calls you) it pops into the air, and it’s yours! This is how we do it… There is a Rigidbody and Collider on both the coin and the player character. You can…
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MagicaVoxel-Blender-Unity Workflow
Hi Trixie here…. We had a good break from the build cycle with the Text Adventure framework and since then have been making lots of fun headway on the main game in development Endless Elevator. Endless Elevator is, as the name suggests, an endless runner style of game. It’s played in the vertical axis and…
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Unity Hinge Joint
Hi Xander here… For our game Endless Elevator, which is in development, we have a bad guy who is a knife thrower. I know nasty. In keeping with the blocky style of the characters in the game only his throwing arm moves and the rest of him is rigid. We decided to use the Unity…
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Unity How To Rotate
Hi Xander here. I kept making mistakes and wasting programming time when it comes to Transform.Rotations. It can be hard to remember what all the inbuilt Unity Vector commands do and when it’s easier to use Quaternion.LookAt() or a different inbuilt command. so I created an example project that included common ways to handle a…
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Unity How To Do Guns
Here at ZuluOneZero we love guns in games and other fantasy settings for their ability to embody drama, tension and action. They are a super power that takes us beyond the normal abilities to exert force. Sadly in real life guns suck and if you like shooting guns for real stay the heck away from…
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Endless Elevator – Show Reel
DevLog March 2019: This month we did a cheesy show reel of the latest changes in development for Endless Elevator. This is a very early “In Editor” development sketch up of some of the features currently being included… Enjoy the show. The game will be available on the mobile app stores in 2019. For more…
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Violation of Usage of Android Advertising ID policy and section 4.8 of the Developer Distribution Agreement
This week we got an email from Google about our demo game Adventure Text that we had released to the public ten or so days before on the Google Play Store. The game was removed from the Play Store with this email being the only notification after the fact. The public couldn’t see it, couldn’t…
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Demo Text Adventure Game Released on Google Play
Hi Harmony here…. We released the demo game for our Text Adventure framework on the Google Play Store this week. https://play.google.com/store/apps/details?id=com.ZuluOneZero.AdventureText The Code for the Project is available on GITHUB: https://github.com/zuluonezero/AdventureText Quick Start Instructions for building a 2D Unity project are available on the README. More detailed information is available in the ZuluOneZero – DevBlog.…
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Text Adventure Design and Programming
Hi Xander here…. This post is about the design and build of our Text Adventure game over the course of a week. This was a “proof of concept” project to make a framework for a text based game that could be re-used and expanded on for future use. It’s not a polished game but an…
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A Week of Text Adventures
Hi Harmony here…. Last week we spent completely side tracked from our usual projects and decided to create a Text Adventure game in a week. It was a great idea and everyone feels like they have had a holiday from the daily grind. Just going with a new idea and playing it out in a…