Tag: Programming

  • Unity Audio vs Wwise

    To start with I wanted to do a general investigation into Wwise the integrated audio package for Unity by AudioKinetic. When I started working through it I figured it would be more interesting to look at Wwise in comparison to Unity’s own audio API and mixer components which have been around since Unity 5. To…

  • Why Normalize()

    I’ve been doing some work on the AI for enemy behaviours for an unreleased game Endless Elevator and have been delving into the book “Unity 2018 Artificial Intelligence Cookbook – Second Edition” by Jorge Palacios. It uses the Normalize() function regularly to record the direction of an object in relation to another object and it…

  • Animating the Running Dog with Unity and GIMP

    I finally got the game I started in November into some semblance of how I wanted it to look.  The running dog animation anyway.  Still playing with different backgrounds but this one is sure “fun”. It took a long time to get all the dog actions done drawing each one by hand and getting a…

  • The Five Games in Ten Weeks Challenge!

    Some months back I went to a local presentation by the Unity champions at The Arcade (a collaborative workspace specifically for game developers and creatives) in Melbourne.  It was one of those “learn about others and gain insight into one’s self” moments.  One thing I picked up from one of the presenters from Hipster Whale (makers of Crossy…

  • New Game! Peace Run

    Hi Zulu here  – We started work on a new game this week called Peace Run.  I wanted to do a continuous runner and really liked the idea of having a line drawing animation that looks like the player character “grows” out of the line.  The runners will be animal silhouettes like the dog shown…