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Unity: Networking Does Not Work in the Editor
This is an embarrassing post. Some days are there to simply remind you that you don’t really know what you are doing. I spent two days trying to track down why my networking scripts were not working when I ran them in the editor. Turns out that the editor makes it’s own internal network stack…
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Unity: High CPU on Small Projects
Quick Tip: I have been working on a TCP/IP Networking project using a client/server architecture. The client (and the server for that matter) are both relatively small code bases and the UI and object count are really low in the scene. I had been struggling with CPU load in the project and feverishly trying to…
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Unity Message Bus
How to make use of a message bus in Unity. This is a good solution to decouple components and logically organise how your game runs. Instead of doing all the dragging in the editor of game objects and components into scripts the message bus works a bit like a proxy for the communication between scripts.…
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Blender – Custom Bevels
This week for my game called The Gap I’ve been doing some house components. The game is set in the suburbs and there will be a lot of house interiors. In what I envision to be the opening scene of the game your main character wakes in his or her bedroom alive with excitement and…
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More Gaps
This is more concept art for a protagonist in the new project called The Gap. Okapi Boy – I have always loved Okapi’s. They are shy and remained hidden from the world in the deepest parts of the jungle until they were discovered in the 50’s. Beautiful Zebra like patterns on skin like a Deer.…
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Vector Maths with Unity Gizmos
It’s really nice to get a game finally published. Endless Elevator is now on the Google Play Store so I’ve been planning and experimenting and just plain playing around with Unity and Game Ideas before I start a new project. It’s kind of like a holiday. I like maths and I also like visualising it…
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Unity – Unable to update the SDK. Please run the SDK Manager manually.
I had this problem during a build this week and figured I’d better document it 1. In case anyone else needs to do it and 2. So I don’t forget it myself for next time. I’m running Unity 2019.4.1f1 and doing the final few Beta builds for the game I’m just about to release called…
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Endless Elevator – Last Week of Beta Testing
Hi Harmony here, I’d like to thank the wonderful Beta Testers who have signed up for our Open Beta of Endless Elevator over the last month. I was really surprised how many people responded to our call and very grateful to all those who provided feedback. The Open Beta is still running for another week…
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Unity Audio vs Wwise
To start with I wanted to do a general investigation into Wwise the integrated audio package for Unity by AudioKinetic. When I started working through it I figured it would be more interesting to look at Wwise in comparison to Unity’s own audio API and mixer components which have been around since Unity 5. To…
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The Coin Flip
Ah the coin flip! Simple easy and fun. The mechanism is a platformer mainstay. You run over a spinning coin (it glitters, it calls you) it pops into the air, and it’s yours! This is how we do it… There is a Rigidbody and Collider on both the coin and the player character. You can…