Category: Uncategorized

  • Endless Elevator – Post Release Stats

    On Monday Jul 27, 2020 ZuluOneZero released Endless Elevator on the Google Play Store for Android. It has now been just over two months since release and I wanted to publish the stats of the game and glean a few insights into how it went. It was a “soft” release. This is an indie game…

  • Vector Maths with Unity Gizmos

    Vector Maths with Unity Gizmos

    It’s really nice to get a game finally published. Endless Elevator is now on the Google Play Store so I’ve been planning and experimenting and just plain playing around with Unity and Game Ideas before I start a new project. It’s kind of like a holiday. I like maths and I also like visualising it…

  • Unity: Android Native Crash – [Solved] MP4 Audio Encoding Problem

    I’ve been in Beta Testing for a new game I’m about to release on the Google Play Store (the game is called Endless Elevator). I kept having Native Crashes on specific Android platforms in all my builds in the Pre-Launch Reports. Native Crashes can be terrible to work through if you get unlucky so I…

  • Unity – Unable to update the SDK. Please run the SDK Manager manually.

    I had this problem during a build this week and figured I’d better document it 1. In case anyone else needs to do it and 2. So I don’t forget it myself for next time. I’m running Unity 2019.4.1f1 and doing the final few Beta builds for the game I’m just about to release called…

  • Endless Elevator – Early Access Beta

    Endless Elevator went into Beta Testing on May 27, 2020.

  • Unity: Circular Movement with Triangles

    Unity: Circular Movement with Triangles

    My son asked to do some game programming with me last week. I was super excited. We did an eyeball rolling around in a circular motion (see image below). He did everything from working in Unity to making the assets and materials and I was very proud. I helped with the function to make it…

  • Unity Script: Find all Assets and Prefabs with a given Component by Type

    Hi Xander here… The current game in development is Endless Elevator. During the development cycle we have used a bunch of placeholder audio files and Audio.Play() functions. This is to get some quick auditory feedback from the game during testing phases. It’s much more fun to hear a gun go off and have the bullet…

  • Endless Elevator Weapons

    The last few weeks I’ve been working up a couple of new weapons for the main protagonist in our upcoming game Endless Elevator. This is a bit of a “Screen Shot Saturday” demo. The first bad guy is dispatched with the standard issue firearm (with the big red bullets). The next two are fried by…

  • Unity Code Review and Style Guide

    Hi Trixie here. It’s Code Review time! Yay. Time to clean up that code and start really looking at all the crap work you’ve done over the last months and clean that sh!t up! I’ll post our in-house Style Guide (which of course goes out the window when you are coding in anger) at the…

  • Unity: How to Create a Cut-Scene with Cinemachine and Unity Recorder

    Hi Xander here, For Endless Elevator we wanted to do an Introduction Scene for the game. The gameplay, as the name suggests, consists of climbing endless elevators and escalators. The player navigates floor after floor in the bad guys luxury hotel and tries to climb as high as possible while defeating the bad guys. It’s…