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Exporting Multiple Animations from Blender to Unity
This is one of those workflows that is always a bit fiddly to get right so I’ve documented how to do it here in case I forget! One of the downsides to being a solo developer is that your skillset is always being stretched by the available time so you can end up getting proficient…
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Blender Curved Cuts
For the latest game in development called The Gap I’ve been doing lots of work in Blender. Learning new tricks and speeding up my workflow. Making a curved cut is something I had not done a lot of and in the past I’ve struggled with the knife tool or knife projects. I’ve been using this…
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Blender: Simple Dishes Plates and Cups
One game currently in the pipe line is called The Gap. The game is about the gap between the private internal world of personal histories and how they feed and colour perceptions of the present. Esoteric I know right. But basically it’s an exploring game in an urban setting with lots of indoor areas that…
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One Hundred Arms
Still going with the Anatomy Studies. I finished a hundred arms this week. Next I’m moving on to figure studies and poses.
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One Hundred Hands
The last couple of weeks I’ve been drawing hands. I always feel like I need to draw better and never make the time to do it. I have always liked drawing hands but my output is often pretty sketchy (pun intended). I have a book by George Bridgeman called A Hundred Hands which is one…
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Blender – Custom Bevels
This week for my game called The Gap I’ve been doing some house components. The game is set in the suburbs and there will be a lot of house interiors. In what I envision to be the opening scene of the game your main character wakes in his or her bedroom alive with excitement and…
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More Gaps
This is more concept art for a protagonist in the new project called The Gap. Okapi Boy – I have always loved Okapi’s. They are shy and remained hidden from the world in the deepest parts of the jungle until they were discovered in the 50’s. Beautiful Zebra like patterns on skin like a Deer.…
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The Gap – January
I finally started work on a new game after much hand wringing and soul searching. After the positive experience with Endless Elevator I decided not to push further into mobile gaming but to pivot to something with a little more scope on the PC platform. It’s actually pretty hard to be sure that you can…
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Endless Elevator – Achieves 1000 Installs !
(also Happy New Year!) This is a great way to start the New Year. I am really excited to announce that since it’s release in July last year Endless Elevator has been downloaded over 1000 times from the Google Play Store! In less than six months with no advertising budget – it’s something to celebrate.
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Perspective Box
Since publishing Endless Elevator I’ve been enjoying the freedom to explore other aspects of game development and learning new skills. One of the things I’ve really amped up is the art side of the brain. I’ve been doing Drawabox and Inkober and lots of other things on the side. It’s like the freakin’ Renaissance here.…