Author: Zulu OneZero

  • Endless Elevator Weapons

    The last few weeks I’ve been working up a couple of new weapons for the main protagonist in our upcoming game Endless Elevator. This is a bit of a “Screen Shot Saturday” demo. The first bad guy is dispatched with the standard issue firearm (with the big red bullets). The next two are fried by…

  • Unity SVG Screen Test

    I been toying with an idea for a new text adventure game. I wanted to finally start using the framework we built earlier in the year (See this post and check out the code for yourself). I also wanted to get into the new-ish support for SVG graphics in Unity. I love Vector Graphics and…

  • The Coin Flip

    Ah the coin flip! Simple easy and fun. The mechanism is a platformer mainstay. You run over a spinning coin (it glitters, it calls you) it pops into the air, and it’s yours! This is how we do it… There is a Rigidbody and Collider on both the coin and the player character. You can…

  • Violation of Usage of Android Advertising ID policy and section 4.8 of the Developer Distribution Agreement

    This week we got an email from Google about our demo game Adventure Text that we had released to the public ten or so days before on the Google Play Store. The game was removed from the Play Store with this email being the only notification after the fact. The public couldn’t see it, couldn’t…

  • Text Adventure

    I started the New Year feeling a little dispirited and un-enthused. It takes Sooooo long to finish a game so that when your attention is flagging it just makes it seem worse. To remedy that I woke up one morning with a new idea for a game and feeling spirited again I decided it would…

  • Endless Unity Camera Tricks

    In our game currently under development called Endless Elevator I decided to add a new feature of more depth.  The game is 2.5D and mostly sits in a very shallow Z axis, a limited X axis, and an endless Y axis. As the name suggests your character is inside a never ending building trying to…

  • Getting a Foot in the Door of Game Design

    First of all – sorry about the misleading title – this post is about getting the doors working in the Endless Elevator game that we are currently developing. I thought it was a good pun and that as this post is all about our development process that it wasn’t too bad. The only career advice I got…

  • The Dog Run is in Production on the Google Play Store

    The Dog Run is in Production on the Google Play Store

    This week we moved our latest game The Dog Run into Production on the Google Play Store. The Dog Run is an Endless Runner for Android that supports animal welfare! It’s a free game. There is the option to watch ads but instead of in game rewards all profits from the advertising goes to support animal welfare…

  • Unity Debugging with ADB for Android

    Hi Zulu here… (First of all … sorry for the cat) Let me say straight off that your first port of call for any Unity debugging should be the Unity Console. Though sometimes you need more low level operating system logging for Android. This is where ADB (in lower case) comes in. On Windows this…

  • Cheating on Friends and Strangers

    Is it wrong to cheat on word games with your friends and strangers? At ZuluOneZero we love games and puzzles. Any sort of game. Any sort of puzzle. But there is a special reserved bike parking spot for the word games winner of the week. It started with the Target puzzle in The Age.  This…