Author: Zulu OneZero

  • Unity: High CPU on Small Projects

    Quick Tip: I have been working on a TCP/IP Networking project using a client/server architecture. The client (and the server for that matter) are both relatively small code bases and the UI and object count are really low in the scene. I had been struggling with CPU load in the project and feverishly trying to…

  • Blender 2D Animation with Meshes

    This is a follow on from the workflow discussed in the previous post: Preparing 2D Art for Animation. This is the end result of the process described: I’m looking to see if there are any advantages to using Blender as a 2D Animation tool using meshes over Unity’s Spline Sprite based animation system. The differences…

  • Preparing 2D Art for Animation

    I’ve been doing some work on the 2D side of things in preparation for another game. This has been the general workflow. 1. Make the assets in Clip Studio. 2. Pack the sprites with Free-Tex-Packer 3. Import the art into Blender, make a mesh for each sprite and UV map it. 4. Add the Armature…

  • Unity Message Bus

    Unity Message Bus

    How to make use of a message bus in Unity. This is a good solution to decouple components and logically organise how your game runs. Instead of doing all the dragging in the editor of game objects and components into scripts the message bus works a bit like a proxy for the communication between scripts.…

  • Rust on RHEL WSL2

    Rust on RHEL WSL2

    I’ve been doing a lot of back end investigation the past few months – trying to build something to support future projects. Most of it’s just random poking about with new technologies and different ways of doing “stuff” but then sometimes while doing this you find something that is really cool and resonates with the…

  • Exporting Multiple Animations from Blender to Unity

    This is one of those workflows that is always a bit fiddly to get right so I’ve documented how to do it here in case I forget! One of the downsides to being a solo developer is that your skillset is always being stretched by the available time so you can end up getting proficient…

  • Blender Curved Cuts

    Blender Curved Cuts

    For the latest game in development called The Gap I’ve been doing lots of work in Blender. Learning new tricks and speeding up my workflow. Making a curved cut is something I had not done a lot of and in the past I’ve struggled with the knife tool or knife projects. I’ve been using this…

  • Blender: Simple Dishes Plates and Cups

    One game currently in the pipe line is called The Gap. The game is about the gap between the private internal world of personal histories and how they feed and colour perceptions of the present. Esoteric I know right. But basically it’s an exploring game in an urban setting with lots of indoor areas that…

  • One Hundred Arms

    One Hundred Arms

    Still going with the Anatomy Studies. I finished a hundred arms this week. Next I’m moving on to figure studies and poses.

  • One Hundred Hands

    One Hundred Hands

    The last couple of weeks I’ve been drawing hands. I always feel like I need to draw better and never make the time to do it. I have always liked drawing hands but my output is often pretty sketchy (pun intended). I have a book by George Bridgeman called A Hundred Hands which is one…